Design Thinking – ICD | Blog http://icdindia.com/blog Fri, 21 Feb 2020 12:13:23 +0000 en-US hourly 1 https://wordpress.org/?v=5.3 Clear and present danger http://icdindia.com/blog/clear-and-present-danger/ http://icdindia.com/blog/clear-and-present-danger/#respond Fri, 21 Feb 2020 10:27:18 +0000 http://icdindia.com/blog/?p=1050 Some innovations succeed to the point of redefining the problem they tackle. Some give way to better ones, or having served their time, fade into the section of the graveyard reserved for the no-longer-needed. Yet others fail flagrantly, and quickly: tagged as laughable, or a good idea poorly executed, or ill timed. A broad consensus […]

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Some innovations succeed to the point of redefining the problem they tackle. Some give way to better ones, or having served their time, fade into the section of the graveyard reserved for the no-longer-needed. Yet others fail flagrantly, and quickly: tagged as laughable, or a good idea poorly executed, or ill timed. A broad consensus rules. Surely it ought to be impossible for an innovation to suffer all of these fates at once? To be a ubiquitous necessity, a permanent, empowering right, a watershed; and yet, a scourge, a threat, and an evil joke. Yet that unlikely status of divider-in-chief  has attached itself to Microsoft’s PowerPoint, the class-defining presentation software. 

All these fates, bar one: it is not fading. According to an decades old, (unverified) estimate, 30 million presentations are made every day, and take 15 million person-hours to view (15 million people for one hour, for example). 

To excavate the deep design of this division, we visit both sides, though not to broker a peace, and we examine precedents and look at human nature for answers. Start by re-emphasising its sheer prevalence, hidden by its everydayness.

At work and play, peace and war, schools, colleges, businesses, armies and governments are in its thrall. When, in 2001, McKinsey presented to PM AB Vajpayee its case for infrastructure spending, newspaper reports actually referred to PowerPoint by name. In 2013, Mickey Arthur, Australian cricket coach dropped his vice captain and three others key players from his Test side for failing to submit presentations on team strategy. Schoolchildren are taught it early, and often are required to submit project work as presentations.

Articles denouncing PowerPoint often quotes the US military, which seems to both rely on it and jeer at it. An article by a US military officer called it ‘Dumb-dumb Bullets”. A slide picturing America’s Afghanistan strategy has become a widely shared joke—the head of US forces famously said, “When we understand that slide, we’ll have won the war.” Another general called it an “internal threat”. Yet both generals use PowerPoint. 

Articles denouncing PowerPoint often quotes the US military, which seems to both rely on it and jeer at it. An article by a US military officer called it ‘Dumb-dumb Bullets”. A slide picturing America’s Afghanistan strategy has become a widely shared joke—the head of US forces famously said, “When we understand that slide, we’ll have won the war.”

To the point, and typical of the criticism, is the second General’s remark that PowerPoint is “dangerous” because of the “illusion of understanding and…control. Some problems in the world are not bullet-izable.” 

The baffling PowerPoint slide shown to US commanders during the Afghanistan Wars
The baffling PowerPoint slide shown to US commanders during the Afghanistan Wars

Here’s the holy pope of graphic information visualisation, Edward Tufte:  “…the PowerPoint style…disrupts, dominates, and trivializes content. PowerPoint presentations… resemble a school play—very loud, very slow, and very simple.”

It’s fatal simplicity that Tufte’s talking about. PowerPoint slides were blamed for the vague information that led to the approval of faulty surface tiles on the ill fated space shuttle Columbia. A commission led by him concurred: written notes, photographs and data were recommended as both more effective and more efficient. Senior US army officers say that PowerPoint is appropriate for those press briefings where the goal is to not convey information—“hypnotizing chickens” is the operative phrase. And at Harvard, a peer-reviewed, experimental study,, found PowerPoint no better, and arguably worse, than a talk without presentation aids. 

The Defence, or not quite

Much of the criticism of PowerPoint springs from its strengths. In response, one can argue that any tool can be misused. Its naff graphics, and overwhelming popularity make it an easy target.

Much of the criticism of PowerPoint springs from its strengths. In response, one can argue that any tool can be misused. Its naff graphics, and overwhelming popularity make it an easy target.

The presentation itself is not new—as film slides, or overhead projection. But with its reincarnation as PowerPoint, came an unprecedented level of ease, and impact. PowerPoint is a watershed in human communication, as much as the open web. It democratised communicative agency: a shy 23 year old accountant could plausibly take on a boardroom..

The crisp fonts, graphics, and finish and the ease with which they could be combined weren’t new either: desktop publishing had seen to that. Both give even half baked thoughts the legitimacy of the printed word. But sounds, video and magnification let the presenter dominate the darkened room. 

Summary of the Gettysburg Address, originally a 3 minute speech expanded satirically as a 10 minute powerpoint slideshow by Peter Norvig
Summary of the Gettysburg Address, originally a 3 minute speech expanded satirically as a 10 minute slideshow by Peter Norvig

But

In truth, PowerPoint leverages of the evolutionary primacy of sight over hearing, and especially to detect motion. It’s primordial. If it moves, I watch it, to eat it or be eaten. But the monster must be fed: next bullet, next slide, and the next. Presentations steal our attention, but misuse it, leaving a hollow where an idea  might have been.

In truth, PowerPoint leverages of the evolutionary primacy of sight over hearing, and especially to detect motion. It’s primordial.

The purely visual, false sense of authority that PowerPoint gives (even to specious logic) is hard to unsee. Bullets and numbered points give a surround-sound of insight. Boxes group incompatible concepts into buckets; and the arrows that connect them don’t just look like they convey causality. No, they are causal, they must be. Slippery word play can take the place of genuine idea formation: use the right font, and bomb the slide. Don’t speak.

A pseudograph as a slide backed by appropriate fonts can look overly friendly, often disarming the audience to the presenter’s ideas
A pseudograph as a slide backed by appropriate fonts can look overly friendly, often disarming the audience to the presenter’s ideas

This is the halo effect at work: what looks good must be intelligent and true. In a well studied experiment, when a well-groomed man in a suit tells a group of walkers that it’s okay to cross the road even when the sign says “Don’t Walk”, they follow him. 

But the halo effect can cut both ways. We also trust the person with better language, diction and even better handwriting. That’s a evolved bias too, rooted in the idea that language, articulation and writing took time and effort to acquire, as did the confidence to stand before an audience. They are heuristics for genuine learning. Democratisation can wait.

PowerPoint, in contrast, is the death of rhetoric, unconstrained language and pictures— together, the most potent and ancient ways to convey the complexity of the world.

Finally:

Tips for presenters

 

Thanks for listening.

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First published in a slightly modified form ‘Clear and present danger’ in Business Standard, 18 January in Deep Design, a fortnightly column by Itu Chaudhuri.

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Innovation and all that http://icdindia.com/blog/innovation-and-all-that/ http://icdindia.com/blog/innovation-and-all-that/#respond Thu, 09 Jan 2020 13:19:16 +0000 http://icdindia.com/blog/?p=1024 If there’s a bigger darling than design these days, it’s innovation. We’re seeing a tendency to link, or in geo-political jargon, hyphenate them; in academese, conflate the two; at any rate, we’re &-ing them.  Most will agree that It’s a Batman and Robin thing, and innovation is the caped crusader. Design belongs downstream. An enabler, […]

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If there’s a bigger darling than design these days, it’s innovation. We’re seeing a tendency to link, or in geo-political jargon, hyphenate them; in academese, conflate the two; at any rate, we’re &-ing them. 

Most will agree that It’s a Batman and Robin thing, and innovation is the caped crusader. Design belongs downstream. An enabler, in the trivial sense that every man-made thing has to be designed in some degree. Not the founding genius.

Perhaps, but the deeper design of innovation suggests that design and its methods could be crucial to the success of innovation. Not downstream, but central.

What makes innovation and design a pair?  For one, Innovation is at the centre of a hype industry—and funding—and design leaders are attracted to the honeypot. Innovation is as innate to humans as logic, religion or language. Yet there are national innovation councils, workshops and ‘weeks’, design-innovation colleges, and even high schools profess to place it high in their goals. 

Two themes background the hype. First, mature businesses are no longer in a manufacture-on-top position and stand to be disrupted. They see their future depend on innovation, and their organisations are not usually built for it. Two, on the non-market side, governments look at intractably tangled problems like disease, where business can’t or won’t reach. For them too, innovation is the cry. This creates a market with two large client groups. 

mature businesses are no longer in a manufacture-on-top position and stand to be disrupted. They see their future depend on innovation

Both groups put their faith in the artificial world, rather than in the spiritual, social or natural spheres and the systems that connect them. A low-cost infant-warmer, smokeless stove or water purifier obviate the need to wrestle the systemic issues that created the problems that these innovations address. Objects are the fix. They are proof of action, they are novel, and they can be photographed. The artificial world, both physical and digital is where innovation and design hunt together. 

(L) Apple Duo Dock (R) Embrace warmer, a low cost warmer

Design can—must— be innovative, but is distinct from innovation. Some designers feel that design at its best is innovation, an occasionally touched high note. But the profession shouldn’t define itself as an assistant to innovation. Most innovations fail, and while we rightly celebrate failure, design methods can help innovation fail less cheaply and less often.

Design’s role is to bring people into the mix. Not just as individual users for whom more usable ‘experiences’ have to be designed, but as members of social systems whose interactions decide success and failure.

The rate of progress of innovation has come to depend more on desirability than on available technology. Desirability is some mix of usefulness— the job that needs to be done — and usability— how easily and pleasurably it gets it done. Designers can best discover, by watching what humans actually do, whether the innovation justifies itself on these criteria. 

The consumer electronics space is rife with innovative failures. Apple, an expert innovator, failed with its docking laptop that doubled as a desktop (you took the laptop out of the desktop dock when you wanted to move). A number of gadgets, twist, fold, or detach in beguiling ways that fail to serve enough of a purpose. 

Innovations build on older technologies and place them in new contexts. The Sony Walkman and Sinclair’s pocket calculator (not cheap, at £400)  proved that small wasn’t just cool, but could change how and where we listen to music or how often we calculate. The iPod followed from the walkman, but it was not the first portable mp3 player. It’s innovation wasn’t just a brilliant design of a user interface but iTunes, a way to make the music industry sells songs without fearing piracy and thus making it so much more desirability. 

Steve Jobs unveiling the ipod which ushered in the era of itunes

Innovations build on older technologies and place them in new contexts.

This is upstream problem-solving, design thinking at its best. Recall that Edison’s light bulb was developed as a way to give homes a reason to get wired up, just as email was the one of the killer apps that drove internet adoption. 

But social permission also determines desirability. Autonomous cars may yet be perfected, and the regulatory issues of accident liability may yet be resolved. However, will drivers be too scared to drive them, or near them? Will they prefer to be in control of their cars, preferring the possible accident to being helplessness before errant software? Google Glass was a technological marvel that stalled because people didn’t want to be recorded. It threatened the human-human interaction.

The Segway is another genius invention, deservedly hyped by celebrity investors. It makes fellow pedestrians uncomfortable, and has failed use case after use case. It’s now a mall runabout, or a diversion for small city tours in areas where pavements can be accessed by wheelchair ramps. Maybe a use case still exists. Can design find it?

(L) Google Glass (R) Segway

So incremental steps that closely involve humans and their environments is the way forward. Failures can be digested without necessarily reaching the marketplace. The Newton, Apple’s failed hand-held digital assistant, begat the Palm Pilot and paved the way for future devices. Perhaps the Blackberry readied the ground for the iPhone. But not all failures need to be expensive. 

incremental steps that closely involve humans and their environments is the way forward. Failures can be digested without necessarily reaching the marketplace.

Design methods can help innovators by creating good interfaces for new products, but can be silently transformative by helping modify the development path of an innovation. Designers can spot when new technologies become cheap or fast enough, making the innovation feasible and viable, and more so by discovering the best ways for their fellow humans to use and enjoy them. 

The bold brilliance of the innovator needs the patient genius of design to make it work, by bringing the human into the picture. Not as a machine made of flesh but a mind that’s brilliant, fallible, emotional and social. Humans, societies and systems interact in ways that matter. Great innovations abound, but great execution is rare. Design methods can be immensely valuable there.

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First published in a slightly modified form ‘Innovation and all that’ in Business Standard, 7 December in Deep Design, a fortnightly column by Itu Chaudhuri.

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Distress Signals http://icdindia.com/blog/distress-signals/ http://icdindia.com/blog/distress-signals/#respond Fri, 29 Nov 2019 11:57:47 +0000 http://icdindia.com/blog/?p=988 First, a recipe. Find some lettering, carefully painted or printed on something solid, like wood or metal, an old nameplate, maybe, Then get to work on it with sandpaper, until the edges of the letters vanish here and there, and the entire surface is pitted, scratched and otherwise damaged. Now dust it off and step […]

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First, a recipe. Find some lettering, carefully painted or printed on something solid, like wood or metal, an old nameplate, maybe, Then get to work on it with sandpaper, until the edges of the letters vanish here and there, and the entire surface is pitted, scratched and otherwise damaged. Now dust it off and step back to admire the new urgency of the letters; meaningless text now animated with meaning, as if each gash and speck tells a story.

You have created a piece of distressed lettering, an enduring and deathless visual trope. It is a manifestation of distressing—the general term for the effect created by the recipe—a broader phenomenon, straddling fashion, furniture and more. Its deep design deserves a look not just because of its ubiquity and vigour, but because design reflects culture—and life.

Distressed lettering giving an impression of age can be achieved manually
Distressed Lettering on a board

In the grammar of design, distressing is technique, style and a source of meaning all at once.  But like many approaches to lettering, (stencil letters and brush drawn ones) it amplifies the value of words without having a fixed meaning of its own. It demands, and gets, attention again and again; we seem to not tire of it.    

In the grammar of design, distressing is technique, style and a source of meaning all at once.  But like many approaches to lettering, (stencil letters and brush drawn ones) it amplifies the value of words without having a fixed meaning of its own.

In the materialist view, distressing’s power originates in its purely optical properties. Cultural associations necessarily lie downstream. Distressing belongs to a category of visual artefacts that we have labelled biomotive: we are hardwired to react. We helplessly perceive rounded shapes as soft, and pointy cusps as sharp. We ‘feel’ them as sensations, rather than read them like words or pictures. As with colour, odour or sound, the process of interpretation follows later. 

Over time, interpretations crystallise into tropes or conventions, stored in the well of culture. Subsequent observers learn them, so that distressed means “grungy” in this context and “suffering” in another. But the durability of the sign’s signifying power across eras and continents is underwritten by what we have termed as its physique.

But culture is more than a passive reservoir of memory. Culture sustains the distressed surface like a sugar solution sustains bacteria in a dish (as in a type of blood test known as a culture). It is the theatre of action, and a patron, recruiting distressing for a wealth of roles. 

Given its broad sweep across space, time and material, distressing might deserve a larger title than technique or style. Yet the term movement seems an overreach. Movements seem to need champions, and to be theorised as resisting or proposing a great cultural, political or economic shift. But being versatile and promiscuous, distressing has been pressed—or rubbed— into service for several causes, more like a mercenary soldier than a serving nationalist.

Distressed surfaces, whether in buildings, jeans or lettering can be read as opposing a sterile modernist aesthetic and a fatigue with its neutrality and avoidance of surface ornament. Distressing allows a way of perturbing the continuity of the surface without resorting to ornament. 

The distress look of jeans has evolved as a fashion trend
Lasers are used to provide the distress look to brand new jeans

By eroding the exterior of things, distressing can reveal structure. Wood is made of grains, and fabric of fibres. Paradoxically, this is an agenda of modernism, like exposed brick or buildings with exposed services, also cliches in the interior design of casual dining restaurants. 

But each of these practices are not mere visual strategies with aesthetic agendas, reacting to an excess of one attribute with another, or ways to relieve the fatigue of plainness. Brickwork and exposed ducts also signal a modest, non-monumental stance towards architecture’s relation with the citizen. 

It was the first major example of an 'inside-out' building in architectural history, the distress in the architecture is shown with its structural system, mechanical systems, and circulation exposed on the exterior of the building.
Pompidou Center in Paris famous for its ‘inside-out’ building architecture

Several themes explore the same emotional or ideological spaces as the distressed surface. Grunge fashion is one, and grunge typography too. The mega phenomenon of denim is another which is a century old. The tradition of lovingly faded, worn jeans one wore as a teenager has been recast in industrial form, precisely damaged and built to last. Gritty industrial interiors are yet another.  

Underlying these visual trends is the idea-canvas on which they appear. They are global moods or themes that are an amalgam of political and economic shifts, with their attendant social and cultural anxieties. They provoke and support the visible movements. 

Distressing is supported by the idea of underplaying one’s wealth, underlining a lower social status, or stating one’s protest against the economic order. It can be an act of ironic identification. It can be read as an attack on cool, studied rationality. It’s also a cry, a shout of emotional insistence with a suggestion of pain: notice me, and feel what I feel. It’s a neurotic gesture that’s positioned as a survival mechanism. 

Distressing is supported by the idea of underplaying one’s wealth, underlining a lower social status, or stating one’s protest against the economic order. It can be an act of ironic identification. 

The gestures of an underclass are often tamed and co-opted by an overclass. Inside a tony restaurant, we can sit aside a chic distressed wall with plaster scraped off the brickwork, and signal not an identification with poverty but its opposite. Rebels and rulers are both welcome. 

Inside a tony restaurant, we can sit aside a chic distressed wall with plaster scraped off the brickwork, and signal not an identification with poverty but its opposite. Rebels and rulers are both welcome. 

A restaurant with chic distressed architecture
Distress in architecture of the restaurant signals opulence as opposed to poverty

Alongside the co-opting of underclass gestures by the rich sits guilt, best characterised by growth of  anti-corporate sentiment around the world. Guilt can be worn to signal virtue, creating a sort of market for ethical positions. When a flagrantly rich white woman wears a badge that reads “White privilege is real” you know that society’s genius and madness have collided and merged. 

Ironically, the western tradition of the distressed surface has its roots in England’s stately homes of  the 9th century, in ‘antiquing’, a treatment of furniture to create an artificial image of age. Once considered cosy, elegant and feminine,  It has jumped out of its container and cloned itself multiply: gone viral in the truest sense. Given the social and upheavals that are in play around the world, distressed surfaces and their ilke seem set for a very long stay.

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First published in a slightly modified form ‘Distress Signals’ in Business Standard, 14 September in Deep Design, a fortnightly column by Itu Chaudhuri.

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Experiment and Reason http://icdindia.com/blog/experiment-and-reason/ http://icdindia.com/blog/experiment-and-reason/#comments Sat, 26 Oct 2019 06:05:14 +0000 http://icdindia.com/blog/?p=942 The 2019 economics Nobel Prize for Banerjee, Duflo and Kremer (hereafter, BDK) offers much to celebrate for Indians, Bengalis and Frenchwomen among others. Designers, in their modern role as global problem solvers, should join in. They have much to be inspired by.  The practices of economics and design appear to have little in common. But […]

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The 2019 economics Nobel Prize for Banerjee, Duflo and Kremer (hereafter, BDK) offers much to celebrate for Indians, Bengalis and Frenchwomen among others. Designers, in their modern role as global problem solvers, should join in. They have much to be inspired by. 

The practices of economics and design appear to have little in common. But they share common ground when it comes to intervening in real world problems. Those, for instance, where poverty must be tackled (or hygiene improved, energy saved, or ever more cars parked).

Both these professions, along with businesses and governments, are one when their work interacts with the consumer, citizen or user—different terms for the same equally intractable and ultimately, central human being, especially when seen as a psychological creature, rather than just a bundle of physical or even rational wants. 

This is territory traversed by previous columns like ‘Good Design: It’s All in the Mind’  which appeared a little over two years ago. It referred, not for the first time, to Daniel Kahnemann, who won the economics Nobel in 2001. And somewhat presciently, to Richard Thaler, who would win the big prize three weeks later. 

"Richard

BDK’s work is as inspiring for thinking about design as these earlier winners, because it affirms kindred ways of thinking, ideologically and practically.

BDK’s work is as inspiring for thinking about design as these earlier winners, because it affirms kindred ways of thinking, ideologically and practically.

BDK have been recognised for giving great force to experimental economics as it applies to tackling poverty. Their work champions the randomised controlled trial (RCT), a type of experiment regarded as the highest-quality evidence in medicine. Briefly, randomly selected patients are given the treatment that’s being investigated, and the results are compared to the untreated ‘controls’. 

The aim is to discover which (medical, or in BDK’s case, anti-poverty) interventions work, against the background that many programs fail. Incentives, the dominant tool proposed by economic theory, or subsidies, can underperform or backfire. Implementation isn’t always to blame, and indeed the behaviour of the intended beneficiaries can seem puzzling. Or irrational, as economists would have it. 

It finds, perhaps intuitively to some, that the poor stay poor in part because they think differently from the rich. They are less likely to borrow money to make an upfront investment expense that would benefit them in the long run, for example. They are, apparently paradoxically, likelier to borrow to save. A theme that runs through the BDK work is that the poor have trouble thinking in terms of a future. For one, the rich, too, can make similarly silly decisions, but can survive them. The poor may find the effects of a bad call irreversible—no future.

The deep design of the BDK approach rests on human-centred practice, a phrase enthusiastically espoused by designers. By treating the poor as people to be understood, rather than mystifyingly stupid, the practice is inherently empathetic. The poor person is rational, once the peculiar circumstances are understood; the fault is in the intervention, not its target. 

The deep designer will also approve of the BDK method’s deep pragmatism rather than its theoretical nature. It focuses on what it can change, rather than why it works (the ultimate reward for the theorist). It proceeds from a first-approximation observation about the inner workings of a problem and tests it via an RCT. If deworming Kenyan kids improves school outcomes, then subsidising the pills makes sense. (Interestingly the already affordable deworming pills were effectively adopted only when entirely subsidised—why commit to an upfront expense with uncertain benefits?). This gives an unimaginably large return on investment—If it were a school-performance improving drug, what would you pay?

3
Deworming medicines being administered to Kenyan kids

This pragmatism leads to a type of cautious, reluctant theorising that should be dear to the design temperament.  Proceeding from practice to theory is an underrated source of scientific knowledge. And ultimately, maybe the theory isn’t there? So be it. 

pragmatism leads to a type of cautious, reluctant theorising that should be dear to the design temperament.  Proceeding from practice to theory is an underrated source of scientific knowledge.

Yet it’s a common criticism of the BDK way. The interventions don’t always transfer well; the Kenyan experience could fail to replicate. Local situations require local solutions, or they might not. Economic and medical RCT shave the same limitations: the difficulty of true randomisation, or that variations in individual outcomes might be large even if the average effect is favorable, and so on. Some raise ethical concerns (informed consent, and the withholding of benefits to the control arm, for example).

Thinking on poverty has typically rested either on the great themes of economics (inequality or inflation, for example) or on explicit welfarism. Yet their effect on an individual’s experience of poverty is indirect. Put another way, the average person does not experience the effects of GDP. 

Poor Economics by Nobel laureates Abhijit Banerjee and Esther Duflo
The award winning book written by Abhijit Banerjee and Esther Duflo

Like design, the BDK approach affirms the importance of the small, tangible and directly observable intervention, without challenging grand theory. The recognition that small things matter is food to the design soul. That an experience can be altered to great benefit; that perception is as real as physical reality. 

The recognition that small things matter is food to the design soul. That an experience can be altered to great benefit; that perception is as real as physical reality. 

If a poor person behaves more appropriately when wages are paid directly into his bank account, than paid in hand, then how we pay matters. This marginal detail could be the difference between a path that perpetuates poverty and one that leads, just maybe, to a transition to a non-poor state. A practice that becomes a new default may work where hours of explanation fail, because practice often changes belief more reliably than the other way around. 

Understanding objective factors (those that everyone is subject to, all the time, like prices) in the light of a subjective ones (those that ultimately drive action, for varying reasons, like pride or risk) that results in a good system or well-designed objects. Designers, and problem solvers in the social domain—that’s all of us, to a degree—should delight in and internalise these ways of thinking. Start with reading ‘Poor Economics’ (it’s a breeze). 

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First published in a slightly modified form ‘Experiment and Reason’ in Business Standard, 26th October in Deep Design, a fortnightly column by Itu Chaudhuri.

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Design and the future http://icdindia.com/blog/design-and-the-future/ http://icdindia.com/blog/design-and-the-future/#respond Tue, 27 Aug 2019 13:01:32 +0000 http://icdindia.com/blog/?p=931 Design, as a thinking style, is starting to be recognised for its contribution to tackling today’s most complex problems. Its role may be even more important in the future, or the Future, that permanently fascinating horizon which occupies our dreams and fantasies. But not just in making the products and services of tomorrow.  Design is […]

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Design, as a thinking style, is starting to be recognised for its contribution to tackling today’s most complex problems. Its role may be even more important in the future, or the Future, that permanently fascinating horizon which occupies our dreams and fantasies. But not just in making the products and services of tomorrow. 

Design is practical futurism. It is fundamentally about creating a future state that is preferable to the present. In the everyday sense, the future in question may be very short range, and its impact may be incremental. But at the highest levels of practice, long range problems are in its scope.

The advanced designer’s task in addressing the Future is to scan the present for phenomena (such as technologies) that are driving change, and extrapolate their implications. These coalesce into scenarios, and those judged plausible, or better, profitable, are targeted by a physical product or an intangible system. 

The advanced designer’s task in addressing the Future is to scan the present for phenomena (such as technologies) that are driving change, and extrapolate their implications. 

This product, which is also usually a system, can connect with the present, forcing a rearrangement of existing practice. This is a disruption, the beloved of venture capitalists, who are also practical futurists. 

Like the electric light bulb, Uber is a product-system disruption. New, but existing, technologies and practices (aggregating individuals into businesses) are mated to an old system (taxis).The app and its infrastructure manifest it. It is rearranging, or disrupting, taxi services, but also public transport and possibly even the private ownership of cars.  

Uber has designed a flying taxi prototype
Uber’s flying taxi prototype

Seeing the Deep Design of the future, starts, in Peter Drucker’s phrase, with ‘the future that is already happening’, and a look at the past. Strikingly, the industrial age we are climbing out of may well be the first time in history when we see the future entirely in terms of progress—and  view it as a certainty. 

Also strikingly, we view it wholly in technological terms, rather than social or cultural or otherwise human ways. Ask most people about the Future, and you hear the familiar marching band of  AI, machine learning, and IoT, with robotics and additive printing bringing up the rear. Those most exposed to sci-fi offer dystopian alternatives, where, for example, hi-tech and poverty coexist but the mood is generally optimistic.

Ask most people about the Future, and you hear the familiar marching band of  AI, machine learning, and IoT, with robotics and additive printing bringing up the rear.

But the arch-concept of the technology-driven future is, by a distance, the unified digital grid. This is an extension of the digital world we are already seeing. Understanding it rests on the two following realisations. First, that the central benefit of machine-augmented human activity is best realised by networking both machine and user to other devices and users. The value is in the network, not the thing. An ordinary taxi, connected to a network, is instantly far more valuable, for driver, passenger and the organisation that supports it. 

From this follows the next, that the networks themselves are at their most effective when they, too, are networked. Toaster, car, bank or blood type can all be joined up. Autonomous cars remain stuck less for technological reasons but due to how machine-to-machine and man-to-machine interaction (collisions, to name one) are handled. It would be a lot easier if all cars were autonomous, and even better if they were being driven by the same system. Paradise or dystopia?

are we heading towards a society as shown in Equilibrium
Still from the 2002 dystopian science-fiction action film, Equilibrium

A logical conclusion is the perfect traceability of all human activity. This is exactly what is being resisted, as an example, by opponents of the horizontal reach of the Aadhar identity system, with its promise of service delivery on the one hand and privacy concerns on the other. Likewise, all-digital money. It may well all work, with the correct compromises reached. 

But design must concern itself with the ways in which this ongoing revolution interacts with the social structure that hosts it. For both good and bad, innovation proceeds at the rate subject to social permission, and it looks like society is in charge. This does not imply that all is well; corporations and governments are also social actors who cannot always be trusted.

design must concern itself with the ways in which this ongoing revolution interacts with the social structure that hosts it.

Less obviously, a technological revolution, while subject to cultural and societal control, also creates and affects the way we think. For example. the present status of science, and capitalism, is a creation of the industrial revolution, as well as a necessary condition for it. 

Indeed, the fallouts of this Future are several. Digital unification demands uniformity, and threatens an over-organised world. For example, the web is organised by search, a mechanism whose design rewards conformity and punishes the reverse by making it less findable.  

Even less obviously, the digital grid promotes a culture of objectivity (good) that is  unbounded or unqualified (not so good). It treats human instincts and emotions as biases (which they sometimes are). Flowing from this is the notion that statistics can capture reality; that algorithms are perfect. That Google is the truth. That popular is right. 

today being popular trumps being right
The digital grid promotes the notion that popular is right

It is also promoting a world where we are ever more connected, but ever more private. We listen to music on headphones, watch our ‘own’ TV, and speak to social networks, while being less social in a genuine sense. We can mistake our private world for public reality.  

We have designed a world where we are more connected yet more private.
We live in a world where we are more connected yet more private.

Design will hopefully play its usual role role as an intelligent, thoughtful maker of products and systems and it may do so by favorably negotiating the potential for bad and maximising utility. This is speeding the system as referred to in the opening paragraph. But more crucial may be its ability to provide intelligent friction. 

Design can argue for a culture of experimentation, of trying out the unproven, even the unprovable. It can resist the idea of a single right answer to any question, which is a tendency when the question is turned into a search for a number. It can argue for the apparently illogical; for the value of subjective experiences alongside objective benefits. A full exploration of this subject will follow. 

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First published in a slightly modified form ‘Design and the Future’ in Business Standard, 3 August in Deep Design, a fortnightly column by Itu Chaudhuri.

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A Seat At The High Table http://icdindia.com/blog/a-seat-at-the-high-table/ http://icdindia.com/blog/a-seat-at-the-high-table/#respond Mon, 12 Aug 2019 13:16:34 +0000 http://icdindia.com/blog/?p=923 For at least half a century, design has been seeking a seat at the high table. Its leaders, a motley bunch of academics, ‘visionaries’ and the odd forward-thinking practitioner, believe that design should have a greater influence in the public sphere. Why not a presence in government or at least on company boards?  To get […]

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For at least half a century, design has been seeking a seat at the high table. Its leaders, a motley bunch of academics, ‘visionaries’ and the odd forward-thinking practitioner, believe that design should have a greater influence in the public sphere. Why not a presence in government or at least on company boards? 

To get there, and there are signs of it happening, designers must, like salmon are reputed to do, swim upstream to lay the eggs of their interventions. Upstream is where the decisions are made about what to design, and how to intervene in a given situation. Downstream of this is where eggs are hatched, and design in the narrower sense of giving form to things lies here.

Business has been drawn to design. Its lodestar may seem to be the fifteen year rise and rise of Apple, seen as the best example of making design a competitive advantage. But it’s not making attractive products alone that matters. It’s the ‘design thinking’ that the management world talks up as enthusiastically as design’s leaders. This is  a toolkit of broadly applicable skills, habits and attitudes that good designers (should) have.

Business has been drawn to design. Its lodestar may seem to be the fifteen year rise and rise of Apple, seen as the best example of making design a competitive advantage.

These thoughts came, as they often do, from random stimuli (openness to which could be skill #1).

Life saving

The first of these was an email from a friend, pointing to a BBC website* slideshow called “graphic design that can help save lives”. It sounded too good to be true; and while it was, the examples are instructive in other ways. Let’s see.

Stephen Doe’s wall paintings illustrate with brutal clarity the symptoms of ebola, in low-literacy Liberia, and probably saved lives during the 2014 outbreak. It went viral, via posters and billboards.

Then there are ‘plain pack’ cigarette packs, with ghoulish graphics of smoker’s diseases, designed to deter, pioneered in Australia. Reports on their success are mixed, but let’s go with those that say they do. (Another attitude: being comfortable with validity, not needing proof).

Stephen Doe’s wall paintings illustrate with brutal clarity the symptoms of ebola, in low-literacy Liberia, and probably saved lives during the 2014 outbreak. It went viral, via posters and billboards. 

Next is the highly distinctive check pattern on British ambulances, which instantly says ‘emergency services’ to Britons, seen through a rear view mirror, or anywhere else. As an aside, another common device, laterally inverting the word ‘ambulance’ on the vans so it reads correctly in the mirror has always struck Deep Design as clever but weak, though evidence is lacking.

In each of these cases, the graphic design itself, in the sense of the visual form given to the intervention, is downstream of the upstream decision to act in that way. The designer’s craft as form-giver is less important, albeit to varying degrees.

Stephen Doe’s wall paintings are effective despite their crudity, not because crudity is somehow a cunning device that makes it effective. Similarly, it’s the idea of placing disgusting graphics to cover cigarette packs while eliminating the brand, that has the impact. It constitutes the upstream design thinking, and the details of how the horrific ulcers are pictured is secondary.

The design aims to educate the illiterate on symptoms of diseases
Stephen Doe’s wall paintings

If we were to hype, as the BBC report does, the precise shade of brown used—‘opaque couché’, billed the ‘most nauseating colour in the world’, chosen after rigorous research, we would miss the point. And indulge in misplaced mystification, because colours are ugly only by the associations we attach to them. Pantone 448, as the colour is known, might readily suit an elegant men’s cigarette pack (brown is a staple of men’s products).

Likewise the check pattern that spells ‘emergency’ does so by repetition and its optical property. That they are drawn from Battenberg cake (the checks show up when you cut through one) is, like the ‘world’s ugliest colour’, tag, romanticising a good choice. The choice of the checks is important, but both impact and the balance of creative weight lie upstream.

Cigarette packs design shows the harmful effects of smoking
Cigarette packs, with ghoulish graphics of smoker’s diseases

Smoke without fire

More stimuli came in the form of Richard Thaler’s Nobel Prize for his foundational work in behavioural economics, (after Daniel Kahnemann’s Nobel win in 2002)  following a mention of Thaler in the last column, on design and psychology. At the same time came the pre-Diwali fireworks in the form of the Supreme Court’s cracker bans in Delhi.

One of the biases that behavioral psychology explores is “what you see is all there is”. It refers to our tendency to treat the evidence of our eyes as a complete picture of a reality. Events in the news, particularly the images we are exposed to, called ‘available’ in psycho-speak, dominate our thinking.

One of the biases that behavioral psychology explores is “what you see is all there is”. It refers to our tendency to treat the evidence of our eyes as a complete picture of a reality. 

By this thinking, Diwali pollution hogs our attention because both the crackers and their polluting after-effects are strikingly visual, not unlike the uglified cigarette packs. This outweighs its extremely short-lived effect. Instead, it’s the long-term, everyday, ‘permanent’ kind of pollution that matters far, far more. But invisibility ensures its lack of salience.

the distinct checkered pattern of British Ambulances. The design makes them stand out
British Ambulances with their distinct pattern

The Delhi Metro, while it was being built, made diligent use of well-painted and marked barricades, screening us from continuous exposure to dug-up roads. The Commonwealth Games did not, and invited anger. The Metro construction was admired, the Games’ works mocked. This visual factor likely exaggerated both reputations,

A Job Description

Designers with upstream ambitions must reflect on things in psychological terms. But they also know that none of these upstream acts, however well conceived, would have taken place without the skill of rallying facts, building consensus and steering it through a forest of conflicting stakeholder interests. Buckminster Fuller’s (attributed) description of a designer as “emerging synthesis of artist, inventor, mechanic, objective economist and evolutionary strategist” could well include ‘politician’ and ‘psychologist’.

Indeed, some of the best-regarded companies emphasise design with the new position of Chief Design Officer. Their upstream and downstream influence, and the new skills and mindsets that the CDO and his employers will need, deserve to be considered.

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First published in a slightly modified form ‘A seat at the High Table’ in Business Standard, Deep Design, a fortnightly column by Itu Chaudhuri.

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